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Doom 1 Bfg Edition

(Logo by Kinsie)For 2016, I really want to better my mapping abilities and put out some good stuff. So me and a couple friends started a project of stream-of-consciousness mapping. DUMP 1 began and it was a success.

Doom 3 BFG Hi Def version 2.8 Released Jun 22 2016 News 15 comments. Doom 3 BFG Hi Def version 2.8 (for BFG edition of game) install and run RBDoom3bfg shortcut from your desktop. Higher poly models, tga textures, and effects. And yes, they are the BFG edition, as if you run them on their own, ZDoom/GZDoom refers to them as 'Doom 1: BFG Edition' and 'Doom 2: BFG Edition'. It's worth noting that ZDoom supports MAP33: Betray, so you can access that level from MAP02 (you know, instead of being booted back to MAP01, thanks Bethesda). Jump to Differences with Doom 3 - Compared to the 'normal' Doom 3, the BFG Edition features: Doom 3: Resurrection of Evil included as a bundle-in.

Then DUMP 2 began and it was even more of a success.For the third iteration of DUMP, I decided to try something different and expand it to modding, working on weapons in an attempt to get less of a massive conglameration of maps. Instead, it had the opposite effect-even more people signed up for this compared to last time, and we ended up with a grand total of 80 maps. A hub map, 72 normal maps, six secret maps, and a final map.As before, we now present to you a small hub leading to quite a collection of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires 64 maps), and defeat the final boss to win.Pistol start is enforced, and monsters are vanilla (except for the Final Boss). Gameplay mods should be supported, though mods that make use of +INVENTORY.UNDROPPABLE will break the pistol start.As before, the primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something.

It's for people otherwise familiar with Boom mapping to try out ZDoom stuff. It's for people who work on gameplay mods to try doing something different. It's the usual pile of quality you'll expect from a gigawad of MyFirstZDoomMap.wad, but it was fun to band together to make shit.Again, as before, please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don't feel the need to sugarcoat, give it to us straight-none of us are pro-tier mappers. We can't improve if we don't know what's wrong.MAPS:(72.1mb)(mirror)WEAPONS:(26.34mb)(mirror)Spoiler: 'CREDITS'. Map test build.- Weapon test build.SO WHAT'S THIS?:The was pretty cool. The was fucking gargantuan.

And now here we are in the third iteration, ready to get rolling.The Doom Upstart Modding Project is a community project spearheaded by one goal: Learn how to make stuff by FUCKING DOING IT. Whether you're new or a veteran, there's always some new stuff to try out.It's a circle for newbies to try their hand at makestuff, it's a way for rookies to try and polish their skills and grind out the usual 'gotta get better by doing it!' , it's a way for veterans to get out of their comfort zone and try something different, it's a way for people who've wanted to mod but felt too shy about joining something to have a project they can point to and say 'I made something'.But wait, hold on. Isn't this the 'mapping' project?Not this time. This time, to shake things up a bit, we're expanding it to encompass general overall modding.What does this mean? Well, it means that there's going to be two entirely separate DUMP.pk3s.

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One will be the usual maps affair, ZDoom maps assembled into a single.pk3. One will feature weapons and guns, assembled into a separate.pk3.Why are we doing this? Weaponsets are a dime a dozen!

Everyone's done a weapon randomizer mod! ZDoom-focused mapsets are so rare! My burger didn't come with bacon on it! What's the point?Well, the point of DUMP is to Just Fucking Make Something, for people to jump in and do something new.

Mapping is only one single facet of Doom modding-the port is famed most for its weapon mods and gameplay mods, and in doing this we will introduce a lot more people to a lot more capabilities of ZDoom modding. Yes, strictly speaking, there's like eighty fuckzillion gameplay mods out there, but the point isn't to do something new, it's to do something period.SO WHO'S IN CHARGE OF THIS STUFF THIS TIME?:I have co-hosts this time! They're going to help me and keep me sane. Together, with the power of friendship and our shared experience in Pretending To Know What The Fuck We're Talking About, together we make the coolest team since the Sliced Bread Team.We have Yholl, a guy with a very concerned dog and the occaisional flights of fancy as well as actual flight. He works with Decorate, when he's not looking up images of anime women, and is the foremost expert in Die and Pidgeon Noises. When you squint into the sky, listening carefully, you can hear a faint 'AAGH' in the distance.We have PresidentPeople, a guy you might not know but you should since he's basically been responsible for Fucking Everything. Ever since several years back in joining a ZDoom Wars server, he has operated in the shadows and personally guided new mods and modders into greatness, all without ever once revealing his name or face.

We call him 'Mr. You can call him 'Sir'.We have TerminusEst13, a nerd who once copy-pasted the ZDoom wiki into a single.pk3 and then won a Cacoward for it. Once drew a sketch of a dude without hands because hands are hard and it stuck.

He's also writing this post RIGHT NOW and could probably write anything in it, but isn't.ARE THE RULES THE SAME AS LAST TIME?:The rules are simple: Make a map or make a couple weapons. Post 'em here, and we'll assemble them into one of the respective.pk3s.Don't give me that 'I don't have any ideaaaas' nonsense. Make it.To be a little bit more in-depth, here's the breakdown as follows:MAPS:- Bare minimum of compatibility is in software mode.- New textures are allowed, just be mindful they don't clash with existing filenames. That'll be embarrassing!- PLEASE DO NOT USE THE TEXTURES LUMP- If you REALLY do have to use the TEXTURES lump, please create an empty resource in Zdoom format, rather than importing from another source/iwad. Seriously, last DUMP almost everyone had a Textures set where all of the Doom 2 textures were included as well and it made things an unbelievable PITA to sort through.- No new weapons, no new enemies. Compatibility with gameplay mods/enemy mods is important.

The only exception will be the final map for a dramatic final battle, and even then I'll be handling that. MAYBE for the secret map. MAYBE.- Jumping and crouching WILL be allowed in the maps.

It's a ZDoom-based mapset. Pretty straightforward, here.- Don't go hog-wild and try to create Phocas 2 in a week. Seriously, don't. Start simple. Polish it up.

Fine-tune it. Then sit on it. Then come back to it and tweak it a little more. You'll be amazed at how fast time flies.- Pistol start will be enforced, so don't make a map expecting the player to have a BFG loadout.- Be open to criticism and feedback. Nobody here is a professional. Very few people are actually good.

Your map will probably have flaws, errors, and things that need tweak.- Music needs to be either module music or MIDI music, module music preferred. Let's not bloat with.FILESIZE. If you don't know where to pick up module music, head to and hit 'Random Song' a lot or go to and pick your favorite Super Nintendo song or and pick your favorite Genesis song.

There's some good shit there. Or feel free to leave it to me if you don't care or don't have any ideas.- As above, be open to someone else tweaking your map. Being the project lead, I'm going to need to make some changes to things in order to make things work.

And I'm not the only one this time. We're gonna rub our hands all over your little baby. We're gonna rub it, together. Mmmmmmmmm yesssssss.

Rubbin' makes us feel good. Mmmmmmmmmmmmm.- If you make, like, a 1x1 box, a gauntlet of zombiemen, or some kind of super-shitty nothing-but-a-corridor-and-20-cyberdemons, I'm not gonna include your map. I'm still exercising a modicum of quality control. Put some effort into your fucking map.WEAPONS:- Weapons must be assorted by 'tier', which specifies the weapon it replaces-a shotgun replacement would be a 'shotgun-tier' weapon.- The only 'off-limit' weapon tiers are the fist-tier and pistol-tier, which will have default replacements. Can't really replace those without introducing new weapon pickups.- As above, engine compatibility range is Zandronum 3.0. Don't go hog-crazy with super-features, focus on what makes a weapon fun and cool to use.- Hands must be Doomguy hands.- Weapon must have a fire AND an alt-fire.- Weapons should be centered, with exceptions made for dual-wielded weapons and melee weapns.- Weapons must be widescreen-compatible.- We're not using any new custom keys. Stick with fire and alt-fire.

Keep it simple. MAYBE Reload/Zoom. Preferably not but if your weapon is absolutely ruined by not having a third button then okay, go ahead and use it.- Do not make/use new ammo types. Fallout 4 mods pc deutsch.

Stick with any of the default existing items or properties (shell, clip, cell, armor, berserk, movement speed, barrels across the map, etc)- An exception to the above is 'internal' ammo types, stuff that does not need to be replenished externally, i.e. Some kind of recharging gun.- Existing systems should not require replacements to make the weapon function-no enemy replacements, no SBARINFO replacements, no MENUDEF, etc.- Additional systems, such as ACS synthfire or TEXTURES, are allowed.- Try to keep damage values reasonable. While obviously this is inevitably going to be an imbalanced mess, try not to go too far beyond the average DPS (damage per second) values of weapons.

Leeway will obviously be given in regards to things like range, projectiles vs hitscan, and how much ammo is used per shot. Here's some numbers for comparison:^- Mean Chainsaw DPS: 96^- Mean Shotgun DPS: 66^- Mean Super Shotgun DPS: 137^- Mean Chaingun DPS: 88^- Mean Rocket Launcher DPS: 382^- Mean Plasma Rifle DPS: 263^- Mean BFG DPS: 2756SCHEDULE LAYOUT:Part 1 (May 29-31): Preparation. Use this time to think of your layout, use this time to gather texture/sounds, draw a picture in MSPaint, etc.

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Starting early is discouraged, but I really can't do anything except point and laugh at you or go 'Shame on you' in front of the class. Recycling previous unfinished stuff is allowed-the point is to Get Shit Done, so if you had something lying around that you haven't been able to finish, then fucking finish it you cornschnozzle.Part 2 (June 1-16): MAKE YOUR FUCKING MAP. OR MAKE YOUR FUCKING WEAPON, OR MAKE FUCKING BOTH. You get two weeks to make shit. Make your map bit by bit, a little bit at a time, or blitz through it all in like a couple hours. Make your weapon in one night, or toss and turn in bed before waking up at 6 AM to do that one sound effect that's been on your tits.

Either way, get it done by the 16th. Actually, get it done by the 13th, and use the extra couple of days to sit on it, then fix it up on the 16th.Part 3 (June 17-30): Compilation and criticism.

I'll take a couple days to compile everyone's maps and weapons into a single build and throw it at everyone. Everyone plays through it and offers feedback on everyone else's maps and weapons. People fix up their maps and weapons according to the feedback. I'd say feedback is mandatory, but considering this is being posted on multiple areas (Twitter, Tumblr, ZDoom, Doomworld, etc), giving feedback to everyone would be a huge bitch. Still, play through what you can and post in the area you prefer. This ain't no popcorn show for you to just sit back.Part 4 (July WhenTheFuckEver): Release and relaxation.

We've all made something cool, and hopefully become a little wiser, a little smarter, and a little cuter.BUT WHAT IF I WANT TO CHAT?:Yeah well sure why the hell not, I mean I guess wanting to yammer about with other people would seem like a waste of time when you could be mapping but actually research indicates talking with other people is actually super cool and super fun so it'd be cool to let you do that.As before, if you want to talk specifically with me, you can hit me up on IRC. My 'main' chat room is #anakeion on Zandronum IRC, but I also hang in #doomtwid on OFTC and #ZDoom on Espernet.If you wanna hit me on Skype, I'm TerminusEst13. (What a shock)If you wanna hit me on Steam, I'm TerminusEst13. (What a shock mk 2)Yholl is a little bit more complicated to get in contact with.

Doom 1 Bfg Edition

It's complicated in that he, too, is on #ZDoom on Espernet.He has a Steam account called Yholl, too, with an anime Touhou girl as an avatar.He had Skype, once. Then Skype ate him.PresidentPeople pretty much just hangs on irc in #anakeion.SUBMISSION FORM:Failure to not submit your map or your weapon using this form will result in disapproving stares across the internet, reminiscent of your mum.MAP:- Download link: Link to the download.- Name: The name of the map.- Credits: Where did your custom resources come from?- Quote: What did you learn during map-making? What did you think was cool or hard? Or just snark.WEAPON:- Download link: Link to the Past.- Name: The actor name of the weapon you've got.- Credits: Where did your custom resources come from?- Tier: What weapon does this replace? Plasma Rifle?STUFF WITH CUSTOM RESOURCES AND WITHOUT CREDITS WILL NOT BE INCLUDEDI MEAN YOU'D HAVE TO BE A REEEEAL DICKWEED TO USE SOMEONE'S STUFF WITHOUT SAYING 'YO THIS DUDE'S STUFF IS COOL I USED IT'RIGHT?GOOD THING NONE OF US ARE THAT KIND OF PERSONRIIIIIGHT?.guns?GUNS.Hell yeah, count me in. I'll probably go the route of weapon + map.

Probably made in that order.Worst comes to worst, you get just a gun, but that's more of my strong suit so not a huge deal. Always could use more excuses to make cool weapons (with altfires).I will however mention that, for about four days in a row in late June (don't remember which four days, but it was from Sunday to Wednesday), I'll be away on vacation. And I'll PROBABLY be busy June 1-3. But past that I have LOADS of free time for the entirety of June.Destroyer of Worlds.

Joined: 27 Aug 2013 Location: The Endless Void Discord: #6038.