Fallout 4 Saving Shaun
The Wazer Wifle is a unique weapon that can be found in fallout 4 when you save your son at the end of ending The Institute, or when Father dies.
In the past the player or viewer was expected just to be on board this motivation immediately; we’re supposed to hate the baddies because the baddies took our thing. Nowadays it’s become so tired that most creators make at least a token effort to show us why we ought to care about whoever it is who has been murdered or abducted, by showing the protagonist enjoying an idyllic home life with their loved one before they are violently removed.
Think Middle-Earth: Shadow of Mordor, where you press a button to stealthily kiss your wife (and this is very cute).Sometimes this is successful and other times it is rubbish; generally, we don’t get enough time to develop any interest in or feelings for the stolen character. We don’t get to see them as a person – only as something belonging to the protagonist.This is such a common trope that I can’t be bothered getting out of bed to criticise it, but I mention it here because I think the example presented by Fallout 4 is pretty interesting. For one thing, if you choose to play as a woman, a man suffers at the hands of the baddies, which is (sadly) a remarkably rare role reversal of the standard execution.For another, nobody gives a shit about it – including Fallout 4 itself.The only son I’ll ever need. And I ignore him, too.Nominally, the main story of Fallout 4 is a parent’s quest to find their child. In reality, shoot-and-loot, exploring side stories and building a settlement network are far more memorable.This is not a problem unique to Fallout 4, of course – welcome to open world video games! – but Bethesda has dropped the ball by failing to make that central story compelling.
There are only a very few conversations where the protagonist’s emotion shines through, and for the most part the whole “find my son” quest is lacking the narrative and emotive hooks of other aspects of the game.There’s a ludicrous disconnect between the Vault Dweller’s occasional bursts of emotion and the fact that they just spent six in-game weeks building a giant dong instead of looking for Shaun.Take the companion side stories, for example. Despite the chore of tracking down HoloTapes across Massachusetts, I was far more interested and invested in investigating Nick Valentine’s troubled relationship with his memories than in finding Shaun. This is because I care about Nick Valentine, an intriguing man whom I’d built a relationship with. I have spent time hanging out with several of Fallout 4’s NPC companions and so far each of them has been far more complex and coloured-in than we have (unfortunately) come to expect from video games. I want to know their stories.
I enjoy their contextual observations.These characters are far more important to me than a who can’t even talk. Perhaps if I had children of my own – or, you know, any interest in them whatsoever, I might feel more motivated, but the real problem is with the Vault Dweller, not Shaun.
Their quest to find their kid just isn’t foregrounded enough for me to care about it. There aren’t enough moments where my character convincingly expresses that motivation for me to believe in it – even if you follow the main plot devotedly right from the opening of Vault 111. If you don’t stick to the main plot, there’s a ludicrous disconnect between the Vault Dweller’s occasional bursts of emotion and the fact that they just spent six in-game weeks building a giant dong instead of looking for Shaun.This is my life now. And it’s a better one.Again, this problem isn’t unique to Fallout 4. Whenever you allow a player to role-play and make decisions about a character, especially in a non-linear open world setting, you have to accept that the player’s actions and motivations may not line up with the story’s intentions for that character. What makes the pronounced disconnect surprising here is Bethesda has been tremendously good at managing it in the past.If you look back on Bethesda’s previous games, you’ll see that Fallout 4 represents a new approach.
Despite the weird disconnect between me as the player and the main story’s half-assed attempt to characterise my avatar, I actually had a great time role-playing in Fallout 4.The story I lived kicks off in a horror dystopia of heteronormativity where the societal expectations of a militarised America have locked me into an existence I hate: clawing my way into a law degree in a bid to gain some power over my own life, locked in a sham marriage with my gay best friend, forced to give up my one shred of independence to breed a new generation of bodies to tend the capitalist machine. We cannot even speak honestly to each other, fearful of the machines inside our corporate-issue walls, and can only share our anguish in our oddly still expressions. In this world, the child in the crib is important to me only in that he is beloved of my closest friend, and the only thing that belongs – nominally – to us.When the bombs fall, it is something of a relief. When I emerge into a new world where everything that once trapped me has been crushed and swept away, where I can build a new and better life outside of the control of a military-industrial complex that seeks to homogenise and dull its citizens into perfect little gears, it is a revelation. When I meet a witty and courageous truth-teller with a mile-wide independent streak and a quirked, subtle smile, it is a revolution.What son, Fallout 4?

Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. File creditsToro Montana - modderThuggysmurf - beta tester + compatibility with Project ValkyrieCaleb Mills - Nate/Male Sole Survivor voice actor (only a few unique lines, the rest are recycled from vanilla Nate's lines)Emaline Tuck - Nora/Female Sole Survivor voice actor (only a few unique lines, the rest are recycled from vanilla Nora's lines)DiscoGnome - Father voice actor (only some lines, most lines are recycled from vanilla Father)Ken Johnson - Dr. Dean Volkert voice actor (patch 1.10+)Brett Keane - Dr. Dean Volkert voice actor (patch 2.0+), 'Coursing Venom' quest writer, ending cinematics narratorWolfieDarkfangs - Commonwealth Courier voice actorm150 - Super Mutant Father's Lab Coat modelBethesda Softworks - Wouldn't be possible with them!Soundtrack Credits:1. A Note On What Is New In Patch 4.0:.
1. New ending cinematics are available if you download the full mod from Nexus Mods, accounting for the multiple possible conclusions to Shaun and the Sole Survivor's story. These endings don't replace the vanilla cinematics, instead they play soon after.
Endings account for faction choice as well, including a psychopath ending if you destroyed all 4 factions. 2. For those who can't get the Nexus Mods version, you will instead be able to hear a narrated audio ending using a free holotape. 3.
Piper, Valentine and Strong (especially if Father is a super mutant himself) all have new things to say if Father is one of your active companions. 4.

Chem stations now provide access to more options and rewards. a. Father can now be ordered out of his power armor by passing a speech check. (Exception applies if you chose the Project Valkyrie ending until Father is cured.) You can also order him back in or order him to get into another power armor. There are now several actions that can result in a positive or negative response from Father such as cannibalism, crafting, collecting pre-war items or using his power armor. Note: Feel free to do what you want as he won't abandon you even if you repeatedly upset him.
Fallout 4 Saving Shaun Games
Alternate ways to obtain the cures for Father have been added:. a. There is a discarded Institute FEV in the FEV lab, providing you a way to save Father as a super mutant even if you never accepted the Institute's offer. b.
If you fail the speech checks with Dr. Volkert you can now simply kill him and take the items from him. Pickpocketing also technically works, but he will usually catch you. Note: Killing Dr. There will be end-game spoilers below for Fallout 4! Continue reading this only if you've finished the game or you don't mind being spoiled.Father Companion: Alternate Ending Option For Fallout 4Version: 4.1Links:;;;Discord Link:Quick Alert: If you downloaded versions 1.0 or 1.1 or 1.2, delete these, please re-download with the latest patch and start a new game and/or reload a save before the mod was activated. These versions contain a rather major bug and exploits.
It should be fixed now, but report any issues and I'll look into them. The versions after (1.3+) are stable and suitable for playing.A Note On What Is New In Patch 4.1:Note: This will also likely be the very last patch. If you have mirrored it somewhere else, please update.1.
Fallout 4 Save Synth Shaun Or Not
Minor update to tooltips.2. Compatibility with Marked For Termination (starting patch 2.9) improved.
Fallout 4 Saving Shaun 2
The essential NPC killing ability no longer has any effect on the cyborg assassin.A Note On What Is New In Patch 4.0:1. New ending cinematics are available if you download the full mod from Nexus Mods, accounting for the multiple possible conclusions to Shaun and the Sole Survivor's story. These endings don't replace the vanilla cinematics, instead they play soon after. Endings account for faction choice as well, including a psychopath ending if you destroyed all 4 factions.2. For those who can't get the Nexus Mods version, you will instead be able to hear a narrated audio ending using a free holotape.3. Piper, Valentine and Strong (especially if Father is a super mutant himself) all have new things to say if Father is one of your active companions.4. Chem stations now provide access to more options and rewards.a.