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Dnd Homebrew Race Template

Race
  1. Dnd Homebrew Campaigns
  2. Dnd Beyond Homebrew Races
  1. Basic D&D Custom Class Template by Scott Ludwig. The following is intended to expand the options available to player characters, while remaining true to the mechanics and 'feel' of Basic Dungeons & Dragons. The template for the appropriate race is referred to, and ratings are chosen for each category-with the total ratings equalling FOUR points.
  2. Jan 20, 2018  Has anyone made a template for the Tortle race?? I'm fairly new to D&D and not sure where to start with a character creation for one.

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Dnd Homebrew Campaigns

Physical Appearances: Neanderthals are about the same height as humans, but with more bulk on their bodies. They have much larger noses and thicker brows, and males always have some form of untrimmed beard. Similarly to dwarves, a neanderthal will braid either his beard (or her hair) with various bones of sacred animals (mainly the teeth of dire bears, or the tip of a mammoth's tusk). They mostly wear clothing hand made from the skins of various animals; which animal depends on the location of the clan (with the majority of neanderthal clothing made from simple leather coming from the skin of deer or wild pigs). A clan's chief will usually wear similar clothing, but instead made from a dangerous local predators or dangerous prey (mainly dire lions, dire tigers, or woolly rhinoceroses).

The shaman of the clan is always given the clothing made from the skins of dire bears or woolly mammoths-the most sacred animals to a neanderthal.Society: Neanderthals normally live in clans consisting of around 30 members, half related and half unrelated. Each neanderthal outside of the position of chief or shaman is put into one of four group positions: hunters (who hunt for meat, the primary source of diet for neanderthals), foragers (who forage for berries, herbs and roots, mainly in use for both diet and medicine), guardians (who watch the land from high vantage points to view potential prey or threats), and carers (who tend to the injured, old, young and/or sick). Gender roles are nonexistent in neanderthal society, meaning that both men and women neanderthals can be in any of these groups (although most males tend to be hunters). When a neanderthal child is born and begins walking and talking at age 4, the mother will teach the child about foraging (identifying the various plants, and which ones are edible and which are not) and caring (teaching them on how to treat certain ailments); once they are of 7 years of age, the father of the child shall teach him how to use weapons and to scout before taking him on various hunts to observe the teamwork that hunters utilize to bring prey down. At age 12, a neanderthal is given the choice on what group to be in; however, should he choose the hunter, he must prove himself by striking the fatal blow to the prey on his first hunt. Failure means that he must choose one of the different positions, and he is forbidden to hunt. Similarly to how gender roles are nearly nonexistent in neanderthal society, a clan's chief and shaman can be either a man or woman; regardless, both are chosen mates for each other, with the bravest of them being the chief, and the wisest being the shaman.

Legends do tell of clans in unknown areas that are lead by one neanderthal who serves as both the chief and shaman, but this is considered impossible to most clans.Common Alignments and Religions: The grand majority of neanderthals usually have a pure neutral alignment, but there are some with chaotic neutral, neutral good or neutral evil alignments (depending on the tribe). Most neanderthals never have an evil alignment that is not neutral evil, but those that do tend to be mad hermits who worship either Kostchtchie, Trexamiir, or Zeugauizer and have chaotic evil alignments; an evil chief or shaman is usually overthrown and exiled, if not straight up killed on sight. The typical neanderthal usually has a primitive worship to the Green Faith, but the most common deity worshiped by neanderthals is Gozreh (who is depicted either as a massive male dire bear made from stone and ice, or a colossal snow storm shaped like a mammoth).Relations: Neanderthals have always been a rare race, and they have witnessed the clashes from other races from afar; thus, neanderthals have garnered a wary suspicion over other races. They are on neutral terms with dwarves and elves, but should they come from a more advanced society, a neanderthal clan is always prepared for any 'conversion'-that is, to teach a clan about what they have learned. They stay as far away as possible from advanced settlements, as well as war mongering races like hobgoblins and orcs; should the latter races prepare to attack, the clan will abandoned their homes and flee as quickly as possible.

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Dnd Homebrew Race TemplateDnd 5e best homebrew races

Dnd Beyond Homebrew Races

Their relationship between humans vary; they despise the 'tainted' humans of more advanced civilizations and societies, but they tend to get along well with human ethnics that live similarly primitive lifestyles (like the Shoanti). I haven't really done much with the template (and I may need suggestions to flesh out the template), but I do have a few ideas of some of the stats. The fossilized template can be applied to any creature with the animal or humanoid type:CR: this may change later, but for now let's say +1 if the base creature has less then 5 HD; +2 if the base creature has anywhere between 5 and 10 HD; and +3 if the base creature has more then 10 HDType: The creature's type changes to an undead (do not change hit die, Base ATK, etc)Special- Elemental Body: Despite being undead, a creature with the fossil template also has the elemental subtype; thus the fossilized creature gains the of an outsider with the elemental subtype.