Static Mesh Improvement Mod Smim
Jul 3, 2018 - Static Mesh Improvement Mod - SMIM.
Loving the mod, version 1.09 had some very nice improvements.Unfortunately version 1.10 appears to be non-functional through Nexus Mod Manager (a number of comments of that on the Nexus page, and you can add my name to that list as well.) So will have to wait for that to be fixed to comment on the changes made there, which sound rather good as well.Ah, I figured it was just a fluke for me, I didn't consider it might be something else keeping me from installing it. Manual installation isn't that hard for this mod, though, I suggest doing that.Also, since you've fixed the Whiterun bridge chain, and the hanging signs chains, maybe you can replace the pull-chain-activation-switch chains, too.
I never noticed how bad they looked before until you started putting real chains in the game.the newly added 1.11 still crashes at the end of the installer for me.Posts: 3390 Joined: Sun Jun 17, 2007 7:30 am. Version 1.11a is out. Hopefully it installs correctly now with the new.esp I added.1.11 February 27, 2012. I realize all my mesh edits since mid-February (most farmhouses, archery target, all whiterun) had normal maps disabled due to 3DS Max exporter issues. All recent meshes fixes and now look way nicer. New screenshots uploaded to Nexus to show off the true appearance of my farmhouse, archery target, and whiterun improvements.
Fixed broken installation script since I forgot the new.esp file. Sorry everyone!.
Deleted extra wrdrawbridge.nif mesh that was in the '00 Core' folder accidentally.Version 1.10 February 26, 2012. Added SMIMFixes.esp to fix 5 farmhouse interiors that had flickering issues due to Bethesda's mistakes. Make sure to enable this.esp!. Added all 30 of the farmhouse interior basemant meshes with UV fixes to eliminate the blurry wood beams, plus vertex color fixes and other random fixes.
Done in 8 hours of work, not too shabby. Fixed UV stretching and texture misalignment on Whiterun Temple of Kynareth exterior on the stone base. Fixed numbers UV issues on Whiterun scaffolding meshes. Redid the Whiterun spike wood pieces to be better UV mapped with a new texture. Smoothed out the two Whiterun scaffold fence meshes to be curved instead of entirely made of boxes.
Fixed UV errors on the Whiterun center circle mesh around the tree. Changed one part to be a different stone texture to match the rest of the mesh. Fixed loading screen 3D sign so it displays correctly, my mistake. Thanks to JohnGreenArt for pointing out it wasn't working right.
Here are two examples of Winterhold's that are visible as soon as you enter the front gates.Thanks. Yes, lining up textures properly was a REALLY low priority for the artists. Very unfortunate. Especially when I played games like Deus Ex or KoA: Reckoning, which have such great art assets, so why do we have to accept such poor quality? Dur, version 1.10 and 1.11 did cause a CTD due to one mesh I messed up. Sorry, to make it up to you here is some 1.12 February 27, 2012. Solved CTD caused by farmbtrapdoor02.nif.
I accidentally removed the door part of the mesh. Apologies, and BIG thanks to Ijahman for finding the mesh causing the issue. Added farmhouse interior firepit with UV fixes, which I missed first time around. Added all three bread meshes, now with much higher polygon counts so they are smooth and wonderful. Plus this fixes the perfectly cut bread to make it realistic.Posts: 3379 Joined: Sat Aug 26, 2006 12:58 pm. Only difference was that texture size was 'half'. What makes you think that it is not installing?The fact that it says 'mod was not activated' in an error popup titled 'failure' and stops installing.
And it apparently plays a generic windows error sound, too. I'm going to try it with half sized textures instead of full and see if that makes a difference.tried that, same thing. Maybe this is a problem for Dark0ne to handle about the NMM and not a problem with the install script.Posts: 3443 Joined: Fri Feb 23, 2007 11:32 am.
Nowhere in my post did I attack your UV skills if anything you're doing a really good job with them. What I was referring to was the actual mesh. The edges of the wood I have seen are more rounded than they should really be. Like you chamfered the edges more than they really needed to be. I don't really know how else to explain it.
Natural wood when cut has a sharp edge and is then reduced through aging. The edges may round a bit but the cut face will stay flat. Yours do not do this.
I would really have to get into this with pictures and what not. My major field is modeling so I thought I would just try to help out.Personally, I just pretend that whoever crafted the tables of Skyrim was a meticulous artisan and sanded all the edges for aesthetic purposes.
A true, proud craftsman!Posts: 3426 Joined: Fri Aug 25, 2006 4:33 pm. So what has been the performance impact for mid-range users so far?SpecsWin7 64 BitIntel i7CPU Q720 @1.60GHz (8CPUs)8129 MB RAM or 8GB of RAMATI Mobility Radeon HD 5730Not recommended?That depends on what you want from the mod. Do you want the whole package, or just the UV corrections, or something in-between?
There are several installation options and if you know a little bit about mesh and texture replacers, you can also do a couple of things manually. The most basic version of this mod simply corrects various UV issues and doesn't come with any performance loss while improving the game a lot already. The full package comes with hugely improved food items, which however aren't too important for many people (like me).About your specs: As far as I know, the most important info is missing - the graphical memory of your GPU. My computer has a GPU with 1 GB VRAM (I'm probably saying this wrong) and I consider it mid range (it cost about 600 $ one and a half years ago).So I don't know.
I'd say, just try it, and if you experience stuttering or crashes or whatever, try taking away features that aren't too important to you.Posts: 3467 Joined: Wed Jun 06, 2007 7:28 am. That depends on what you want from the mod. Do you want the whole package, or just the UV corrections, or something in-between? There are several installation options and if you know a little bit about mesh and texture replacers, you can also do a couple of things manually. The most basic version of this mod simply corrects various UV issues and doesn't come with any performance loss while improving the game a lot already. The full package comes with hugely improved food items, which however aren't too important for many people (like me).About your specs: As far as I know, the most important info is missing - the graphical memory of your GPU.

My computer has a GPU with 1 GB VRAM (I'm probably saying this wrong) and I consider it mid range (it cost about 600 $ one and a half years ago).So I don't know. I'd say, just try it, and if you experience stuttering or crashes or whatever, try taking away features that aren't too important to you.Hangs head in shame. How do I figure out what my VRAM is? I think it is about 1GB maybe a little less or a little more.Posts: 3463 Joined: Fri May 04, 2007 11:21 am.

Do you have Ruins Clutter Improved ( RCI ) overwriting SMIM during install? I think you do, your candles look different.I have SMIM overwriting RCI and as you see: it's fineYou have installed Alt3rn1ty?Because it's Lean Wolf doing this: his meshes point to:texturesdungeonsCandles01.dds ( and n.dds and g.dds )and SMIM and RCI point to:texturesdungeonsCandles02.dds ( and n.dds and g.dds )LoD7995 wrote: The RCI enchanter meshes/textures are not working correctly I believe. There is a discussion about this here:DarkDominion wrote: @LoD7995:Not quite, but close.It's Lean Wolf's mod that points to a different texture patch. RCI and SMIM are using the same pathEDIT: SMIM does not touch the Enchanters alt3rn1ty wrote: The only thing I have installed by Leanwolf is Better Shaped WeaponsAs I said, if I uninstall completely SMIM 2.07, the lower screenshot is how the enchanter looks, with SMIM installed I get that problem. I use Wrye Bash BAINs for installation so I would know of anything else installing such a conflicting loose file, here is my entire Install Order.Bain Packages. Piers47 wrote: Hello! I found this mod great when I first played Skyrim, so I wanted to get it again for my SSE playthrough, though I've found an error of sorts: My game was CTD'ing whenever I entered Ustengrav (for the 'Horn of Jurgen Windcaller' mainquest).
After extensive testing, I've found disabling SMIM resolved this issue. I'm gonna re-enable the mod as soon as I finish the quest, just wanted to let everybody know of this.Soon I'll test if it wasn't one of the patches made for SMIM (I had to disable a 'Blowing in the Wind' mod patch too), but right now I'm just ok with he fact that I fixed the issue for now.And congrats for the marriage vin2579 wrote: Are you using the HD mines of skyrim too?
Piers47 wrote: Nope, the only grafical improvements mods I'm using are Enhanced Texture Detail, Stunning Statues of Skyrim, USSEP (and SMIM obviously). DarkDominion wrote: Grab the latest version of SMIM, that CTD was fixed in 2.07No ctd for me entering Ustengrag with the 2.07 BSA version. Do you have Ruins Clutter Improved ( RCI ) overwriting SMIM during install? I think you do, your candles look different.I have SMIM overwriting RCI and as you see: it's fineYou have installed Alt3rn1ty?Because it's Lean Wolf doing this: his meshes point to:texturesdungeonsCandles01.dds ( and n.dds and g.dds )and SMIM and RCI point to:texturesdungeonsCandles02.dds ( and n.dds and g.dds )LoD7995 wrote: The RCI enchanter meshes/textures are not working correctly I believe. There is a discussion about this here:DarkDominion wrote: @LoD7995:Not quite, but close.It's Lean Wolf's mod that points to a different texture patch.
RCI and SMIM are using the same pathEDIT: SMIM does not touch the Enchanters alt3rn1ty wrote: The only thing I have installed by Leanwolf is Better Shaped WeaponsAs I said, if I uninstall completely SMIM 2.07, the lower screenshot is how the enchanter looks, with SMIM installed I get that problem. I use Wrye Bash BAINs for installation so I would know of anything else installing such a conflicting loose file, here is my entire Install Order.Bain Packages. If SMIM wants to provide freedom for users and thus leave the Enchanter Workbench to be like vanilla ( or Lean Wolf ) it needs to adjust the latest newest meshes and textures foor the candles so that they don't use Candle01 ( the candle texture used for the Enchanter Workbench ) but a different candle ( maybe Candle02? )My view: Those Enchanter Workbenches from RCI are better than vanilla or Lean Wolf's because of the drips.Fun fact: the largest drips are under the longest candles and the shortest drips are under the shortest drips. That should be the other way around.
Smaller candles have burned longer, so more drips, right?Once you see it, you can't un-see it.Long story, but that's how it isEdited by DarkDominion, 31 August 2017 - 07:15 PM. Do you have Ruins Clutter Improved ( RCI ) overwriting SMIM during install? I think you do, your candles look different.I have SMIM overwriting RCI and as you see: it's fineYou have installed Alt3rn1ty?Because it's Lean Wolf doing this: his meshes point to:texturesdungeonsCandles01.dds ( and n.dds and g.dds )and SMIM and RCI point to:texturesdungeonsCandles02.dds ( and n.dds and g.dds )LoD7995 wrote: The RCI enchanter meshes/textures are not working correctly I believe. There is a discussion about this here:DarkDominion wrote: @LoD7995:Not quite, but close.It's Lean Wolf's mod that points to a different texture patch.
RCI and SMIM are using the same pathEDIT: SMIM does not touch the Enchanters alt3rn1ty wrote: The only thing I have installed by Leanwolf is Better Shaped WeaponsAs I said, if I uninstall completely SMIM 2.07, the lower screenshot is how the enchanter looks, with SMIM installed I get that problem. I use Wrye Bash BAINs for installation so I would know of anything else installing such a conflicting loose file, here is my entire Install Order.Bain Packages. If SMIM wants to provide freedom for users and thus leave the Enchanter Workbench to be like vanilla ( or Lean Wolf ) it needs to adjust the latest newest meshes and textures foor the candles so that they don't use Candle01 ( the candle texture used for the Enchanter Workbench ) but a different candle ( maybe Candle02? )My view: Those Enchanter Workbenches from RCI are better than vanilla or Lean Wolf's because of the drips.Fun fact: the largest drips are under the longest candles and the shortest drips are under the shortest drips.
Static Mesh Improvement Mod - Smim Ru
That should be the other way around. Smaller candles have burned longer, so more drips, right?Once you see it, you can't un-see it.Long story, but that's how it isIn other words you came to the same conclusion as me.Edit: IMHO the picture of RCI you gave, compaired with the vanilla mesh and texture in my first screenshot, I prefer vanilla with the candle wax drips going down the woodwork of the Enchanter.Edited by alt3rn1ty, 31 August 2017 - 07:57 PM. Do you have Ruins Clutter Improved ( RCI ) overwriting SMIM during install? I think you do, your candles look different.I have SMIM overwriting RCI and as you see: it's fineYou have installed Alt3rn1ty?Because it's Lean Wolf doing this: his meshes point to:texturesdungeonsCandles01.dds ( and n.dds and g.dds )and SMIM and RCI point to:texturesdungeonsCandles02.dds ( and n.dds and g.dds )LoD7995 wrote: The RCI enchanter meshes/textures are not working correctly I believe. There is a discussion about this here:DarkDominion wrote: @LoD7995:Not quite, but close.It's Lean Wolf's mod that points to a different texture patch.
RCI and SMIM are using the same pathEDIT: SMIM does not touch the Enchanters alt3rn1ty wrote: The only thing I have installed by Leanwolf is Better Shaped WeaponsAs I said, if I uninstall completely SMIM 2.07, the lower screenshot is how the enchanter looks, with SMIM installed I get that problem. I use Wrye Bash BAINs for installation so I would know of anything else installing such a conflicting loose file, here is my entire Install Order.Bain Packages. If SMIM wants to provide freedom for users and thus leave the Enchanter Workbench to be like vanilla ( or Lean Wolf ) it needs to adjust the latest newest meshes and textures foor the candles so that they don't use Candle01 ( the candle texture used for the Enchanter Workbench ) but a different candle ( maybe Candle02? )My view: Those Enchanter Workbenches from RCI are better than vanilla or Lean Wolf's because of the drips.Fun fact: the largest drips are under the longest candles and the shortest drips are under the shortest drips. That should be the other way around.
Skyrim Special Edition Smim
Smaller candles have burned longer, so more drips, right?Once you see it, you can't un-see it.Long story, but that's how it isalt3rn1ty wrote: In other words you came to the same conclusion as me.Edit: IMHO the picture of RCI you gave, compaired with the vanilla mesh and texture in my first screenshot, I prefer vanilla with the candle wax drips going down the woodwork of the Enchanter.I have visited 'Rustic Alchemy and Enchanting Table by Gamwich' page and some people are complaining about the way candle are handled in RCI. I think raiserfx was not too much in the modding lately and spoiled a bit his work in version 2.9.The solution I found is to use a redux version of RCI v2.9 where I have removed everything meshes/textures that contains the word 'candle' (and I mean everything), then I overwrite SMIM 2.07 with 'Rustic Alchemy and Enchanting Table by Gamwich' which is a pure texture mod. The final result is good enough.Edited by gamingsrc, 31 August 2017 - 09:17 PM.
Skyrim Flora Overhaul
Hey Brumbek,Love your work but I'll get right to it. There is an item out there that needs to have some SMIM love applied to it.DLC2ArmorIronShield ' Dented Iron Shield ' ARMO:0403399C- is literally identical to the.It's from the Dragonborn DLC and is usually carried by the Hulking Draugrs.Personally I'd like to see you take an actual axe to the mesh and make it truly ' Dented ' not just the light hail damage that the normal one already has.Have a look at it, see what you think.ThanksEdited by Jebbalon, 01 September 2017 - 02:54 AM.
Piers47 wrote: Hello! I found this mod great when I first played Skyrim, so I wanted to get it again for my SSE playthrough, though I've found an error of sorts: My game was CTD'ing whenever I entered Ustengrav (for the 'Horn of Jurgen Windcaller' mainquest). After extensive testing, I've found disabling SMIM resolved this issue. I'm gonna re-enable the mod as soon as I finish the quest, just wanted to let everybody know of this.Soon I'll test if it wasn't one of the patches made for SMIM (I had to disable a 'Blowing in the Wind' mod patch too), but right now I'm just ok with he fact that I fixed the issue for now.And congrats for the marriage vin2579 wrote: Are you using the HD mines of skyrim too? Piers47 wrote: Nope, the only grafical improvements mods I'm using are Enhanced Texture Detail, Stunning Statues of Skyrim, USSEP (and SMIM obviously).
DarkDominion wrote: Grab the latest version of SMIM, that CTD was fixed in 2.07 astrocisco wrote: No ctd for me entering Ustengrag with the 2.07 BSA version.Oh, I didn't realized I had the 2.06. Because I downloaded the mod the 27th I just assumed I had the 2.07 installed. Thanks for the replies!. Hello Friend,I haven't played Skyrim on the PC yet as I'm still getting all my mods set. From testing, though, I can already see how much this mod will do for a game!
For that, I thank you! I did just have one question, that maybe you, or someone else may know. I'm trying to use this mod alongside Noble Skyrim Mod.am playing on the Special Edition and have the Noble Skyrim Special Edition patch as well. However, what I am getting is, when the two are run alongside each other, some of the things in my game turn a blue-ish color. Such examples like wooden dressers, wooden tables, wall-attached torches, laturns, etc. I guess i was just wondering a few things.1. Do you know what causes this?
And can i do anything about it?2. Is this something out of my control or am I messing something up?
Considering how new I am to PC gaming and Modding, the latter seems, admittedly like an extremely reasonable explanation.:. OScorpionzz wrote: Hello Friend,I haven't played Skyrim on the PC yet as I'm still getting all my mods set. From testing, though, I can already see how much this mod will do for a game! For that, I thank you! I did just have one question, that maybe you, or someone else may know.
I'm trying to use this mod alongside Noble Skyrim Mod.am playing on the Special Edition and have the Noble Skyrim Special Edition patch as well. However, what I am getting is, when the two are run alongside each other, some of the things in my game turn a blue-ish color. Such examples like wooden dressers, wooden tables, wall-attached torches, laturns, etc.
I guess i was just wondering a few things.1. Do you know what causes this? And can i do anything about it?2. Is this something out of my control or am I messing something up? OScorpionzz wrote: Hello Friend,I haven't played Skyrim on the PC yet as I'm still getting all my mods set. From testing, though, I can already see how much this mod will do for a game! For that, I thank you!
I did just have one question, that maybe you, or someone else may know. I'm trying to use this mod alongside Noble Skyrim Mod.am playing on the Special Edition and have the Noble Skyrim Special Edition patch as well. However, what I am getting is, when the two are run alongside each other, some of the things in my game turn a blue-ish color. Such examples like wooden dressers, wooden tables, wall-attached torches, laturns, etc. I guess i was just wondering a few things.1. Do you know what causes this?
And can i do anything about it?2. Is this something out of my control or am I messing something up?