Long War Nexus Mods
Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. These changes were played in early to early-mid; their balance is untested in late-mid to late game. They were made in Long War beta 13 and may not work with earlier or later betas. Please include information on all mods made to the game, including.ini modifications, when reporting bugs or providing feedback to the mod developers.
Hello all, John Luke Pack Hard here.I have decided to take charge of the initiative to port Long War 2 to War of the Chosen.I've coordinated with Johnny Lump and he has handed off the internal design documents as well as created a sub-forum for longer term communication for the purpose of assembling the mod. I have created a discord channel for instant discussion between members.So far, we have 65 team members.More manpower is better. It allows us to subdivide and pipeline the work meaning faster development and implemenation. Awesome, glad to see things starting to move.
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I'm available to answer questions about the code if you need em, but my schedule is pretty limited at the moment. I'd be happy to lurk on the discord though.I'd also strongly recommend you get in touch with the WotC community highlander developers if you haven't already. We needed literally hundreds of changes to xcomgame to implement the LW2 features, and I'd hate to see the modding community fracture into different incompatible highlanders if it can be avoided.
Well, by coordinate I meant mostly trying to figure out how/if they'd accept patches from your team, not so much 'here's a list of 700 things for you to do, thanks'. Especially since many of these may no longer even be relevant to WotC. You can see all the changes we made by diffing the contents of the XComGame sources in the LW2 mod against the ones installed by the SDK. All of them should be commented around the places we changed to delineate the start/end of the mods for easier merging, but we may have missed some.Long details:Our basic philosophy for the xcomgame changes was that absolutely no LW2 specific code would be put in there.
Nexus Mods Long War 2
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The changes were purely adding extension points to the game where there weren't any before so that any mod can alter the behavior. We obviously focused only on the locations we actually needed for our goals for LW2 rather than adding stuff all over everywhere, so they definitely had a LW2-specific feel to the places we modded, but the idea was you could run with the replacement xcomgame without the LW2 mod itself and play a (mostly) vanilla game. I've got a mod where all the non-Spark WOTC classes have 3-4 skills as squaddies (so, for example, Grenadiers have Launch Grenade, Suppression, and Traverse Fire). I li̕ke̛ you!
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